搜索资源列表
mpj
- C++实现的网络通信,udp,tcp,客户端和服务端的实现源代码,可实现双向通信-C++ achieve network communication, udp, tcp, client and server source code, enabling two-way communication
STM32_USB_HID
- usb hid自定义设备双向通信 修改后的,测试过的-usb hid custom device bidirectional communication modified, tested
nrf905-wireless-
- nrf905无线双向通信,两边能同时实现发送和接受功能。-nrf905 wireless two-way communication can simultaneously achieve both send and receive functions.
NRF24L01
- nrf24l01双向通信 发送六个int数据 查询方式-nrf24l01 bidirectional communication sent six int data query
ViewM
- 串行接口 (Serial Interface) 是指数据一位 地顺序传送,其特点是通信线路简单,只要一对传输线就可以实现双向通信(可以直接利用电话线作为传输线),从而大大降低了成本,特别适用于远距离通信,但传送速度较慢。串行接口 串行接口 一条信息的各位数据被逐位按顺序传送的通讯方式称为串行通讯。串行通讯的特点是:数据位的传送,按位顺序进行,最少只需一根传输线即可完成;成本低但传送速度慢。串行通讯的距离可以从几米到几千米;根据信息的传送方向,串行通讯可以进一步分为单工、半双工和全双工三
CPLD2AT89C51
- 实现了单片机AT89C51与CPLD之间的双向通信含有可编程逻辑器件发送数据到单片机的VHDL源程序和CPLD接收VHDL源程序-AT89C51 microcontroller and CPLD achieve a two-way communication between the programmable logic device containing a microcontroller to send data to the receiver VHDL source code and CPL
communicate-microcontroller
- 单片机之间双向通信,源代码,proteus仿真-communication between microcontroller
24co1
- 24c01例程双向通信51程序亲测试决对可用-24c01 51例程双向通信
TCPThread
- 客户端与服务器之间通过TCP多线程进行双向通信-Between the client and server through the TCP multi-threaded two-way communication
danpianji
- 单片机的双向通信,芯片AT89C51,有仿真电路图和甲机乙机的代码,真的不错-Two-way communication microcontroller chip AT89C51, circuit simulation and A with B machine code machine, really good
COM--communication
- 实现串口双向通信,并具有绘制函数图形(程序内绘制的是正弦函数图形需要可自己更改代码),并保存绘制的函数图片-Serial two-way communication, and has a graph a function (within the program are drawing a sine function graph need to change their code), and save the image drawing function
jcrossdomain
- 通过这个javascr ipt插件,主要解决双向跨域问题,可以实现不同域名之间的双向通信问题,内含demo、说明-Through this javascr ipt plugin, mainly to solve the two-way cross-domain problem, you can achieve bidirectional communication between different domains problems, including demo, instructions
NRF24l01-2-way
- 51 NRF24l01双向通信 发收一体-NRF24l01 one-way communication to send and receive
server
- 客户端可以向服务器发送信息,服务器接收信息,并自动返回相同的信息给客户端(自动回复),若要实现双向通信只需在服务器的源程序中将gets(DataBuffer)的语句恢复即可-The client can send a message to the server, the server receives the information, and automatically return information to the client the same (auto reply), if only
client
- 客户端可以向服务器发送信息,服务器接收信息,并自动返回相同的信息给客户端(自动回复),若要实现双向通信,即服务器接收客户端的信息后并不自动回复相同信息,而是发送自己想发的信息,只需在服务器的源程序中将gets(DataBuffer)的语句恢复即可-The client can send a message to the server, the server receives the information, and automatically return information to the
nrf24l01
- 基于STM32的NRF24L01双向通信,库函数版本-Based on the STM32 NRF24L01 two-way communication, library function version
Atmega_seriescommunicatin
- Atmega 串口双向通信实现,包括数据采集部分。-ATmega serial bi-directional communication implementation, including data acquisition part.
nrf905
- 无线双向通信(判断DR)nrf905通信的单片机源程序-SCM source wireless two-way communication (judged DR) nrf905 communication
rtl
- 通过verilog实现pc串口和fpga的双向通信。代码是老外写的,非常严谨-the verilog code comnunicate with the pc by serial port
CPP-use-shared-memory-
- C++ 使用共享内存实现进程间通信。 文件映射是一种实现进程间单向或双向通信的机制。它允许两个或多个本地进程间相互通信。为了共享文件或内存,所有的进程必须使用相同的文件映射的名字或是句柄。 为了实现共享文件,第一个进程先调用CreateFile方法。接下来调用CreateFileMapping方法来创建一个文件映射对象。并为文件映射指明一个句柄和名称。由于事件,信号,互斥对象和文件映射等这些内核对象都共享同一个名字空间,所以如果这个名字和其他一个对象的名称重名的话那么将创建失败